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enGaging


Title
enGaging (Gamification as Applied Growth-Hacking and Incubating method for improving New Ground-Based Skills in Start-uppers and Enterprises)

Programme/Action
Erasmus+, KA2
Contract No: 359-06/5-15-3
Project Number: 2015-1-HR01-KA202-013109

Duration
1. 10. 2015 - 30. 9. 2017

Partners


Aims

The project aim is to deliver to business coaches and business developers in order to make them able to assist entrepreneurs in an original way, by offering both a more personalized assistance to be focused on the specific needs of each entrepreneur, and by helping them in ‘automating’ the generation of ideas according to the growth hacking strategy.

Objectives

  • O1. Identifying emerging “hard” and “soft” skill set, related to the new challenges addressing the entrepreneurial coaching sector.
  • O2. Validate a cross-country and cross-sectoral methodology for participatory need analysis in order to better cope the learning outcome and the teaching methods to dynamic re/up-skilling requirements.
  • O3. Integrate MOOC solutions involving both gamification experts and entrepreneurial coaches in order to generate a permanent open repository for innovative self- training and self-assessment.
  • O4. Test peer-to-peer training and skills evaluation, by generating software-based tool.
  • O5. Consolidate a common understanding on how to mix growth hacking strategies and gamification principles in order to upgrade the competencies of business coaching professionals (GAME-HACKERS)
  • O6. Create a unique, shared Competence Profile for gamehakers
  • O7. Create a Virtual Learning Hub (the GAG Lab) in order to establish a network of European qualified gamehackers.

Planned results:

  • Entrepreneurial needs analysis
  • enGAGING pilot course
  • Development of the enGAGING training model
  • enAGING Virtual Learning Hub

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Subpages (1): enGAGING skills map